![]() There are thirteen clans in the World of Darkness, and it is up to the devs on whether they would add more archetypes from each of the other clans. The only progression tied to each archetype is the different kind of perks that can be used as they level up.Īs of Bloodhunt’s release, there are only seven archetypes to choose from, coming from four of the clans in the game’s world. All archetypes are available to be played right away. These abilities range from echo location, tough skin, concealment, healing, traps, just to name a few. Each one of them has clan specific powers that they share with some of the archetypes, and they also have passive and active abilities of their own. Moving on to the Archetypes, they are basically the classes that players can choose to play as. The main reason why the Kindred are fighting each other in Bloodhunt is because they just want to be the last remaining vampire in the city it’s quite a tangent to the purpose of its namesake. Once they do survive, they’ll just lose the target on their head, that’s all. They will then have to survive through it by any means until the timer runs out. In Bloodhunt, the blood hunt ritual is portrayed as just a side-mechanic in which those Kindred who are caught preying on mortals by other mortals will trigger the blood hunt ritual and will gain a marker on their head. This is where Bloodhunt the game comes in, though the developers had to do some changes to the narrative of how the ritual of the blood hunt works to be able to use it as a setting for a battle royale game. Those who break The Masquerade are dealt with a heavy punishment: the Final Death which is done through the ritual known as the Blood Hunt. Those clans who uphold The Masquerade do all that they can to still prey on mortals and drink their blood to get their vitae, the stuff that they need to survive, all the while not provoking humanity to retaliate by keeping the existence of vampires a secret. Most of the clans, however, have agreed on to one thing, and that is to put up The Masquerade which is a set of laws that aims to protect all Kindred and allow them to survive amongst mortals without making the mortals wage war against all of them. Some of these clans have had their quarrels from their differing beliefs for centuries, some of them have sought to become allies, while some preferred to stay away from society. Cain then had progenies, who also had progenies of their own, all of whom were also cursed by vampirism, albeit every proceeding generation’s vampirism get slightly weaker.įrom the third generation came the Antediluvians, basically those who survived God’s flood, and from them rose the founders of the different clans. In the World of Darkness, vampires all originated from Cain (yes, that Cain, Abel’s brother in Catholicism) who was cursed by God with vampirism. Before moving on, it’s best to give just a quick and very brief summary of the lore. As to how long this novelty would last being fun would depend on how much content the game will receive in the coming months.īloodhunt’s advantage over other shooters is that it sits on top of a well-established, lore-rich world to which the character archetypes are based on. So hearing about Bloodhunt being a mix of vampirism and gun fights seems like a novelty. There’s a plethora of themes that people can pick depending on what they fancy, from historical wars to sci-fi. Nowadays, shooters with different themes can be found and played on almost every console or platform available. But how does vampires mixed with guns fare?įor the purposes of brevity, the game will be referred to as Bloodhunt from here on. Along with the usual weaponry used in most recent shooter games, players get to use supernatural abilities, most of which are usually tied to vampires in traditional myths. It is a third person shooter with a battle royale gameplay that has its characters closely tied to the lore of the World of Darkness. Vampire: The Masquerade – Bloodhunt is the newest addition to the Vampire: The Masquerade franchise.
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