![]() Alternate karts for the Kart Race minigame battle mode specific stages (minus Downtown Race) Probably some cutscene specific textures With this release, I think I'm done for a bit with the pack as two weeks non-stop burned me out a bit. Yeah, you know what, if anyone has questions about any part of the pack now, I'll be happy to answer them, or post screenshots of specific things.Įvery single player stage from City Escape to Cannon's Core and the final battle has been redone, including all of the boss stages. That mural at the top of the frame was half the resolution of the original texture from SA2. The last screenshot I included from Death Chamber is a good example of the result. Thanks to the Dreamcast version textures, I was able to restore their original size and detail, and then upscale that. As I continued to dump textures from the game, I also found the gamecube release saved on memory by outright halving or quartering some of the larger textures. In most cases, the textures are identical, except the dreamcast versions are free of compression artifacts introduced in the gamecube release. Wherever I could, I used the textures from the original Dreamcast release. As expected, most of these are almost exclusively the result of the ESRGAN upscaling, with a caveat. The vast majority of the new textures are stage and environment textures. I created new eye textures for every character, which I think come through pretty well in the screenshots above. This was done through a combination of ESRGAN upscaling, cleanup, and some original work. As stated, I have redone every major character's textures, including those characters exclusive to battle mode. So instead, I'll just expand on the changelog a little bit. Ha, I figured I would write up about everything a little more in-depth here, but honestly I've done so much that I could go on for a while. So yeah, this is a huge release, and by far the largest texture pack I've put out here on the forums. Finally, highlight "Sonic Adventure 2 Battle HD Project" in the list and click on "Install" When the title turns green, everything's set to go (make sure you have "load custom textures" checked in the graphics options). ![]() Load up Dolphin and go to "Tools - Resource Pack Manager". zip file into "*\Dolphin Emulator\ResourcePacks". *Important Note: As of version 2.0, this texture pack is now a resource pack in compliance with Dolphin's new format. Texture upscaling done with a combination of Waifu2x and ESRGAN ![]() Note: Many textures now sourced from the original Dreamcast release of SA2Īnd blended with the SA2 Battle textures because they do notĬontain the compression artifacts of the Gamecube release.ĭreamcast textures ripped by Shadowth117. Inc: All single player stages, all boss stages, Most Stage and Environment textures upscaled, touched up, and redrawn Sonic, Tails, Knuckles, Shadow, Eggman, Rouge Sonic, Tails, Knuckles, Shadow, Eggman, Rouge, Amy Character Menu Themes upscaled and cleaned Standard Kart Race karts upscaled and redrawn Mech Bosses (Bigfoot, Hotshot, Flying Dog) upscaled and cleaned Chaos Drive textures upscaled and cleaned Most Animal textures upscaled and cleaned Collectibles Icons upscaled (animals, chaos drives) Pickup Icons redrawn (rings, 1-ups, etc) Chao World UI (Lobby, Gardens, Race, Karate, Kindergarten) inc: Sonic, Tails, Knuckles, Shadow, Eggman, RougeĪmy, Metal Sonic, Tikal, Chaos 0, Chao Walkerĭark Chao Walker, The Tornado, Egg Walkerīig the Cat, Maria, Rouge Story Kart, Omochao Major characters and vehicles upscaled and redrawn (Standard Costumes) That said, I'll let the changelog speak for itself, plus some new screenshots, and the download link. Yep, just a few order of magnitudes bigger. The scope and size of this endeavor has gone from a modest 771 replaced textures weighing in at 354MB to. It took a week longer than I anticipated, but I think it was worth the wait as I am pleased to present version 2.0 of my Sonic Adventure 2 Battle HD Project.
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